Saturday, 10 June 2023

Frustum Culling in Vex

 This video shows you how to create an HDA that culls points outside the camera frustum using vex instead of using a volume.

I originally recorded an example of how to crash your scene by using a volume, but I cut it out because I didn't want to bore everyone to death.




Monday, 10 April 2023

Simple Vellum Water Balloon Set up

 This video shows how to make a simple water balloon set up with Vellum in Houdini.

Bonus tip: In the video I'm writing an expression to change the amount of pieces, but you can also turn on and randomise the cost attribute to change the layout at the same time. Thanks Derya Öztürk for the tip! 




Friday, 15 October 2021

Houdini 19 HIVE

New exciting release and a day full of tech talks. Even though the crowd updates aren't as flashy as some of the other new features in 19, they are still pretty cool. Listen to me talking about the new agent layers and how to use meta data at Houdini 19 Hive.

Go here!





Thursday, 4 March 2021

Zombies for Everyone!

I've made a beginner crowd course together with SideFX. It is quick and it's free. It also has zombies!

Zombies for Everyone is over here!

Friday, 6 November 2020

Keep Your Sim Through Cheating

In this video, I'm showing how to avoid resimming a Bullet simulation, when the environment changes or you want to compensate for a rubbish collision geo.




Wednesday, 28 October 2020

Be in Control - Crowd and RigFX

Here is my Houdini Hive presentation that gives you a quick introduction to KineFX and crowds in Houdini.