At my talk at Trollywood Animation Festival, I made a point that small technical decisions compound in your workflow over time, and as one of my examples, I showed a method for unpacking alembics faster. I haven't seen it anywhere else, so I decided to share it in a short video.
Friday, 30 May 2025
Sunday, 4 May 2025
Trollywood
Going back to my home country to talk about Bridgerton s03 and how to be efficient in Houdini at Trollywood. Come see me!
hashtagSaturday, 10 June 2023
Frustum Culling in Vex
This video shows you how to create an HDA that culls points outside the camera frustum using vex instead of using a volume.
I originally recorded an example of how to crash your scene by using a volume, but I cut it out because I didn't want to bore everyone to death.
Addition: I missed to check if the points are in front or behind the camera in the video, but you can solve that easily by checking the z value. It would look something like this:
"if((campos.x+padding.x) <0|| (campos.x-padding.x) >1 ||(campos.y+padding.y) <0 || (campos.y-padding.y) >1 || campos.z >0)"
Monday, 10 April 2023
Simple Vellum Water Balloon Set up
This video shows how to make a simple water balloon set up with Vellum in Houdini.
Bonus tip: In the video I'm writing an expression to change the amount of pieces, but you can also turn on and randomise the cost attribute to change the layout at the same time. Thanks Derya Öztürk for the tip!
Monday, 1 November 2021
Friday, 15 October 2021
Houdini 19 HIVE
Thursday, 4 March 2021
Zombies for Everyone!
I've made a beginner crowd course together with SideFX. It is quick and it's free. It also has zombies!
Friday, 6 November 2020
Keep Your Sim Through Cheating
In this video, I'm showing how to avoid resimming a Bullet simulation, when the environment changes or you want to compensate for a rubbish collision geo.
Wednesday, 28 October 2020
Be in Control - Crowd and RigFX
Here is my Houdini Hive presentation that gives you a quick introduction to KineFX and crowds in Houdini.
Tuesday, 20 October 2020
Houdini Hive 18.5
Listen to me talk about how you can power up your crowds with the new and shiny KineFX at the next Houdini Hive, October 28th!
Friday, 24 July 2020
Crowd for Feature Film in Houdini 3
In this course you will learn how to read clip data, play and blend clips in Vex, create digital assets, usable math concepts and some of the fundamental building block when creating non simulated crowds. This will give you the necessary skills to start building your own crowd tools in Houdini. This is an advanced course and you will need an understanding of all the concepts from my previous courses to be able to follow along. Get it here!
Monday, 25 May 2020
Emitting Sticky Vellum Balls
Friday, 22 May 2020
Blend Shapes and Full-Body IK
Wednesday, 13 May 2020
Houdini HIVE Worldwide
Monday, 10 February 2020
Acadamy Awards for Visual Effets on 1917
Read about MPC's work on 1917
Tuesday, 7 January 2020
Guided Simulations in Houdini
Edit: Something has changed in the latest build so you might get funky results. However, the only thing you need to change to get it to work, is to connect the first port to the assemble/group instead of the point deform. Check the scene file below.
Download Scene File Here
Wednesday, 27 November 2019
Free Crowd Course!
Saturday, 14 September 2019
Building Menus Dynamically in Houdini
edit: Koen Vroeijenstijn pointed out that it's must faster to use the string table for an attribute and then you don't have to check for duplicates. Here is a code snippet:
https://www.dropbox.com/s/95ikzajj4zmxtad/menu.hiplc?dl=0




