Friday, 15 October 2021

Houdini 19 HIVE

New exciting release and a day full of tech talks. Even though the crowd updates aren't as flashy as some of the other new features in 19, they are still pretty cool. Listen to me talking about the new agent layers and how to use meta data at Houdini 19 Hive.

Go here!





Thursday, 4 March 2021

Zombies for Everyone!

I've made a beginner crowd course together with SideFX. It is quick and it's free. It also has zombies!

Zombies for Everyone is over here!

Friday, 6 November 2020

Keep Your Sim Through Cheating

In this video, I'm showing how to avoid resimming a Bullet simulation, when the environment changes or you want to compensate for a rubbish collision geo.




Wednesday, 28 October 2020

Be in Control - Crowd and RigFX

Here is my Houdini Hive presentation that gives you a quick introduction to KineFX and crowds in Houdini. 




Tuesday, 20 October 2020

Houdini Hive 18.5

Listen to me talk about how you can power up your crowds with the new and shiny KineFX at the next Houdini Hive, October 28th!












Friday, 24 July 2020

Crowd for Feature Film in Houdini 3

It has taken me way to long, but finally it's here! This time it's all about creating your own crowd tools.

In this course you will learn how to read clip data, play and blend clips in Vex, create digital assets, usable math concepts and some of the fundamental building block when creating non simulated crowds. This will give you the necessary skills to start building your own crowd tools in Houdini. This is an advanced course and you will need an understanding of all the concepts from my previous courses to be able to follow along. Get it here! 

Monday, 25 May 2020

Emitting Sticky Vellum Balls

In this video, I'll show you how to create a simple set up that emits Vellum balls that dynamically stick to whatever they collide with.