I realized after that I've recorded the tutorial that I didn't show the DOP set-up that I'm starting out with so I made a screen grab. As you can see it's very basic.
Showing posts with label xsi. Show all posts
Showing posts with label xsi. Show all posts
Tuesday, 24 January 2017
XSI To Houdini 4: From States to Streams
In this tutorial I'm showing how you could set up something similar to XSI's states in Houdini through POP streams and a SOP Solver.
Labels:
DOP,
houdini,
POP Stream,
SOP Solver,
States,
VOP,
xsi
Wednesday, 28 December 2016
XSI To Houdini: Find Point Neighbours
In this tutorial
I'm showing the Houdini version of "Get Closest Points". I'm talking
about how to look for neighbours in a point cloud and either average out the
values or loop though them to do a specific operation. I also talk briefly about
the Houdini equivalent of Get/Set Data and Rescale.
If there
are any particular ICE nodes that you would like to have a tutorials for, let
me know.
Labels:
bind,
closest points,
get data,
houdini,
ICE,
neighbours,
pcfilter,
pcopen,
point cloud open,
rescale,
set data,
tutorial,
VOP,
While,
xsi
Saturday, 24 December 2016
Follow up to XSI -> Houdini and locations
I got some questions after my XSI to Houdini tutorial about the closest location on a geometry from people that didn’t really understand how “xyzdist” could be the same thing as "get closest location" so I thought that I better do a follow up. The big difference is that in XSI a location is just one variable and in Houdini it’s 2 (the Primitive and the uv on that primitive). In XSI you use a ‘Get Data’ node to extract data from that location and in Houdini you use a ‘Primitive Attribute’. I hope that clear things up.
Wednesday, 21 December 2016
XSI to Houdini: Find the Closest Location
In this tutorial I'm showing the Houdini VOP version of Get Closest Location in XSI.
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