Showing posts with label xsi. Show all posts
Showing posts with label xsi. Show all posts

Tuesday, 24 January 2017

XSI To Houdini 4: From States to Streams

In this tutorial I'm showing how you could set up something similar to XSI's states in Houdini through POP streams and a SOP Solver.





I realized after that I've recorded the tutorial that I didn't show the DOP set-up that I'm starting out with so I made a screen grab. As you can see it's very basic. 

Wednesday, 28 December 2016

XSI To Houdini: Find Point Neighbours

In this tutorial I'm showing the Houdini version of "Get Closest Points". I'm talking about how to look for neighbours in a point cloud and either average out the values or loop though them to do a specific operation. I also talk briefly about the Houdini equivalent of Get/Set Data and Rescale.




If there are any particular ICE nodes that you would like to have a tutorials for, let me know.    

Saturday, 24 December 2016

Follow up to XSI -> Houdini and locations

I got some questions after my XSI to Houdini tutorial about the closest location on a geometry from people that didn’t really understand how “xyzdist” could be the same thing as "get closest location" so I thought that I better do a follow up. The big difference is that in XSI a location is just one variable and in Houdini it’s 2 (the Primitive and the uv on that primitive). In XSI you use a ‘Get Data’ node to extract data from that location and in Houdini you use a ‘Primitive Attribute’. I hope that clear things up.


Wednesday, 21 December 2016