Friday, 30 May 2025

Unpack Faster!

At my talk at Trollywood Animation Festival, I made a point that small technical decisions compound in your workflow over time, and as one of my examples, I showed a method for unpacking alembics faster. I haven't seen it anywhere else, so I decided to share it in a short video.



Sunday, 4 May 2025

Trollywood

Going back to my home country to talk about Bridgerton s03 and how to be efficient in Houdini at Trollywood. Come see me! 

hashtag

Saturday, 10 June 2023

Frustum Culling in Vex

 This video shows you how to create an HDA that culls points outside the camera frustum using vex instead of using a volume.

I originally recorded an example of how to crash your scene by using a volume, but I cut it out because I didn't want to bore everyone to death.


Addition: I missed to check if the points are in front or behind the camera in the video, but you can solve that easily by checking the z value. It would look something like this:
"if((campos.x+padding.x) <0|| (campos.x-padding.x) >1 ||(campos.y+padding.y) <0 || (campos.y-padding.y) >1 || campos.z >0)"





Monday, 10 April 2023

Simple Vellum Water Balloon Set up

 This video shows how to make a simple water balloon set up with Vellum in Houdini.

Bonus tip: In the video I'm writing an expression to change the amount of pieces, but you can also turn on and randomise the cost attribute to change the layout at the same time. Thanks Derya Öztürk for the tip! 




Friday, 15 October 2021

Houdini 19 HIVE

New exciting release and a day full of tech talks. Even though the crowd updates aren't as flashy as some of the other new features in 19, they are still pretty cool. Listen to me talking about the new agent layers and how to use meta data at Houdini 19 Hive.

Go here!





Thursday, 4 March 2021

Zombies for Everyone!

I've made a beginner crowd course together with SideFX. It is quick and it's free. It also has zombies!

Zombies for Everyone is over here!