Sunday, 10 June 2018

Animated Constraints

In this tutorial I’m showing how you can animate the constraint network to gradually break apart an object in a rigid body sim. 

Sunday, 6 May 2018

Crowds for Feature Film in Houdini 2

I'm finally finished with the follow up to my crowd course! This time it’s all about ragdolls. It has the same format at the first one, fast paced and short chapters.

In this course you will, among other things, learn how to prepare your agents for ragdoll simulations by setting up collision layers and constraints, how to add dynamics to your crowd without using any shelf tools, how to access the agent rig, how to work with agent attribute arrays, different methods to trigger your agents into ragdolls, how to use motors and how to set up partial ragdolls.

 Learn more here: Crowds for Feature Film 2

Saturday, 7 April 2018

Latest Work

I don’t usually post about my work here at the blog, but I’m really proud of what we did for this one and I think the VFX turned out great. Solid crowd shots from both the London office and Singapore. See it while it’s out on the big screen :)

Sunday, 21 January 2018

Electric Thingie

A tutorial about how to create a simple electricity thingie rig. Maybe not the most exciting effect, but I’m mostly using it to go through some of the things people have asked me about lately. Hopefully you can get something out of it.

I’ve uploaded the scene file over here:

Sunday, 10 September 2017

Dissolving Sandman

In this tutorial I'm showing how to do a simple dissolve effect with grains. There is a download link for the scene file under the video.

Download the scene file here

Sunday, 13 August 2017

Stick Textures to Dynamic Objects

Sorry for the wait but here is at last another tutorial. In this video, I'm showing how to stick textures to simulated objects in Houdini. An effect that you can use to create cool logo reveals for instance.

Sunday, 23 July 2017

Crowd Course Finally Done!

I'm sorry for the lack of updates, but I'm finally done with my crowd course which took way longer to finish than I thought it would. I’m really proud of the result though and I’ve basically done a 2 hours course in the same fast paced tempo as my short tutorials. I will now get back to doing short ones! :)

Meanwhile if you are interested in crowds and want to see what I’ve been up to, you can go to the course here: Crowds for Feature Film in Houdini

In this you will learn how to import your own characters into the crowd system, set up loops and transitions for your animation clips, set up a simulation without any shelf tools, set up behaviours and triggers, shade and finally render your crowds.The course is also split up in short chapters so you can, with ease, find exactly what you are looking for when revisiting the videos after your first playthrough

Last, but not least, I want to thank Centroids who helped me capturing all the mocap for the course which was obviously a huge help!