Hey there !A question for you :)In this example you are building the array using the Solver Sop so that for each frame a PointPosition is automaticly added into the "move" array.In VOP, how would you do it whithout the Solver ?For example, I want to have an array of 4 points for each primitive (of a cube).I guess you need a For Each Loop to collect the 4 points datas per primitive, but I can't figure it out in VOP.Any idea ? Thank you !
I made a blog post for you :) Let me know if it doesn't make sensehttp://shortandsweet3d.blogspot.co.uk/2017/03/create-arrays-with-vertices-for-every.html
Looking at it atm with tears in my eyes !
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