Short & Sweet 3D

Sunday, 16 April 2017

Emit Particles from Geometry Intersections

In this tutorial I’m showing how you can use the Intersection Analysis tool to create emitters whenever you have geometry that intersect.


Posted by Mikael Pettersén at 19:05
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Labels: dynamics, emitters, houdini, Intersection Analysis, POP

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About Me

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Mikael Pettersén
I've worked with vfx for feature films and TV for the last 18 years and I'm currently a CG Supervisor at Outpost VFX
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