In this
tutorial I’m talking about how to create custom constraints in VEX for your
ragdoll sim. Unfortunately I got over my 10 minutes limit, but there was just
so much stuff that I needed to squeeze in.
It’s a bit technical so you probably need to have some basic understanding of VEX and ragdolls to be able to appreciate it.
It’s a bit technical so you probably need to have some basic understanding of VEX and ragdolls to be able to appreciate it.
If you don’t
want to write the code yourself you can copy it from here:
int
number_of_agents=npoints(1)-1;
string
left_hand;
string right_hand;
string right_hand;
int
pointID_left;
int pointID_right;
int pointID_right;
for(int
i=0; i<number_of_agents;i++){
left_hand=sprintf("mocapbiped3_%d/LeftFingerBase_To_LeftHandIndex1",i);
right_hand=sprintf("mocapbiped3_%d/RightFingerBase_To_RightHandIndex1",i+1);
right_hand=sprintf("mocapbiped3_%d/RightFingerBase_To_RightHandIndex1",i+1);
pointID_left=findattribval(0,"point", "name",
left_hand,0);
pointID_right=findattribval(0,"point", "name", right_hand,0);
pointID_right=findattribval(0,"point", "name", right_hand,0);
int primID=addprim(0,"polyline",
pointID_left, pointID_right);
setprimattrib(0,"constraint_name", primID, "Pin","set");
setprimattrib(0,"constraint_name", primID, "Pin","set");
}