I created a crowd course together with sideFX that you can watch for free. It's an advanced course so it assumes that you already are familiar with the crowd system and it will teach you how to deal with not so good assets, quadrupeds, ragdolls and hair. Check it out here
Wednesday, 27 November 2019
Saturday, 14 September 2019
Building Menus Dynamically in Houdini
When you are making your own tools in Houdini, building menus dynamically can be very useful. There is a bit of coding needed so I've included the project file to make it easier to follow along.
edit: Koen Vroeijenstijn pointed out that it's must faster to use the string table for an attribute and then you don't have to check for duplicates. Here is a code snippet:
https://www.dropbox.com/s/95ikzajj4zmxtad/menu.hiplc?dl=0
edit: Koen Vroeijenstijn pointed out that it's must faster to use the string table for an attribute and then you don't have to check for duplicates. Here is a code snippet:
geo=hou.node("./IN_shapes").geometry()
menuList=[]
attrib=geo.findPointAttrib("name")
names=attrib.strings()
for name in names:
menuList.append(name)
menuList.append(name)
return menuList
https://www.dropbox.com/s/95ikzajj4zmxtad/menu.hiplc?dl=0
Sunday, 28 July 2019
Showreel 2019
Finally got around to make a new showreel, so if you are interested in knowing exactly what I've been up to, here is your chance. :)
Sunday, 7 July 2019
Inflate an Object in Vellum
In this quick video, I'm showing you how to inflate an object in Vellum. I got his question a while back, so I decided to make a tutorial about it. This method also work for whatever constraint properties you want to animate.
Saturday, 6 July 2019
Houdini HIVE Paris Talk is up!
The first half of my Paris talk is up. Unfortunately, I can't stream the Nutcracker case study because of copyright reason, but at least you'll get to see some of the tools I developed for MPC.
Wednesday, 15 May 2019
Tuesday, 14 May 2019
Masterclass at Animex
Subscribe to:
Posts (Atom)