Saturday, 6 July 2019

Houdini HIVE Paris Talk is up!

The first half of my Paris talk is up. Unfortunately, I can't stream the Nutcracker case study because of copyright reason, but at least you'll get to see some of the tools I developed for MPC.


Wednesday, 15 May 2019

Tuesday, 14 May 2019

Masterclass at Animex

I'm giving another crowd masterclass at Animex 14 May. Come and join me if you are in the neighbourhood.

Tuesday, 4 December 2018

Breakdown of Nutcracker

There was a lot of crowd in this one like building up the Mosue King from thousands of tiny mice and the big Tin-Soldier battle. Houdini to the rescue!


Sunday, 14 October 2018

Added 2 Bonus Chapters to Crowd for Feature Film in Houdini


Houdini 17 is out and, although less exciting than Vellum, has some nice workflow improvements for creating agent definitions. There are also some improvements to the transition graph in 16.5 that aren’t mentioned in any of my crowd courses, so I decided to add 2 short bonus chapters to Crowds for Feature Film in Houdini that are free for anyone that owns the course.

Check it out over here: Crowds for Feature Film in Houdini



Thursday, 20 September 2018

Production tips for Crowds in Houdini, Masterclass at BFX

For anyone interested in our crowd workflows at MPC. This October 3rd, come and join my masterclass about production tips to create CG crowds with Houdini at this year’s BFX Festival from Bournemouth University. I will focus on how to set up production friendly scenes and how to avoid some of the pitfalls that I see a lot of crowd artists' fall into. Get the tickets here



Check out MPC Film Crowd 

Sunday, 10 June 2018

Animated Constraints

In this tutorial I’m showing how you can animate the constraint network to gradually break apart an object in a rigid body sim.