Saturday, 6 July 2019
Houdini HIVE Paris Talk is up!
The first half of my Paris talk is up. Unfortunately, I can't stream the Nutcracker case study because of copyright reason, but at least you'll get to see some of the tools I developed for MPC.
Wednesday, 15 May 2019
Tuesday, 14 May 2019
Masterclass at Animex
Tuesday, 4 December 2018
Breakdown of Nutcracker
There was a lot of crowd in this one like building up the Mosue King from thousands of tiny mice and the big Tin-Soldier battle. Houdini to the rescue!
Sunday, 14 October 2018
Added 2 Bonus Chapters to Crowd for Feature Film in Houdini
Houdini 17 is out and, although less exciting than Vellum,
has some nice workflow improvements for creating agent definitions. There are
also some improvements to the transition graph in 16.5 that aren’t mentioned in
any of my crowd courses, so I decided to add 2 short bonus chapters to Crowds
for Feature Film in Houdini that are free for anyone that owns the course.
Check it out over here: Crowds for Feature Film in Houdini
Thursday, 20 September 2018
Production tips for Crowds in Houdini, Masterclass at BFX
For anyone interested in our crowd workflows at MPC. This October 3rd, come and join my masterclass about production tips to create CG crowds with Houdini at this year’s BFX Festival from Bournemouth University.
I will focus on how to set up production friendly scenes and how to avoid some of the pitfalls that I see a lot of crowd artists' fall into. Get the tickets here
Check out MPC Film Crowd
Check out MPC Film Crowd
Sunday, 10 June 2018
Animated Constraints
In this tutorial I’m showing how you can animate the constraint network to gradually break apart an object in a rigid body sim.
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