Going back to my home country to talk about Bridgerton s03 and how to be efficient in Houdini at Trollywood. Come see me!
Sunday, 4 May 2025
Saturday, 10 June 2023
Frustum Culling in Vex
This video shows you how to create an HDA that culls points outside the camera frustum using vex instead of using a volume.
I originally recorded an example of how to crash your scene by using a volume, but I cut it out because I didn't want to bore everyone to death.
Addition: I missed to check if the points are in front or behind the camera in the video, but you can solve that easily by checking the z value. It would look something like this:
"if((campos.x+padding.x) <0|| (campos.x-padding.x) >1 ||(campos.y+padding.y) <0 || (campos.y-padding.y) >1 || campos.z >0)"
Monday, 10 April 2023
Simple Vellum Water Balloon Set up
This video shows how to make a simple water balloon set up with Vellum in Houdini.
Bonus tip: In the video I'm writing an expression to change the amount of pieces, but you can also turn on and randomise the cost attribute to change the layout at the same time. Thanks Derya Öztürk for the tip!
Monday, 1 November 2021
Friday, 15 October 2021
Houdini 19 HIVE
Thursday, 4 March 2021
Zombies for Everyone!
I've made a beginner crowd course together with SideFX. It is quick and it's free. It also has zombies!
Friday, 6 November 2020
Keep Your Sim Through Cheating
In this video, I'm showing how to avoid resimming a Bullet simulation, when the environment changes or you want to compensate for a rubbish collision geo.