Friday, 6 November 2020

Keep Your Sim Through Cheating

In this video, I'm showing how to avoid resimming a Bullet simulation, when the environment changes or you want to compensate for a rubbish collision geo.




Wednesday, 28 October 2020

Be in Control - Crowd and RigFX

Here is my Houdini Hive presentation that gives you a quick introduction to KineFX and crowds in Houdini. 




Tuesday, 20 October 2020

Houdini Hive 18.5

Listen to me talk about how you can power up your crowds with the new and shiny KineFX at the next Houdini Hive, October 28th!












Friday, 24 July 2020

Crowd for Feature Film in Houdini 3

It has taken me way to long, but finally it's here! This time it's all about creating your own crowd tools.

In this course you will learn how to read clip data, play and blend clips in Vex, create digital assets, usable math concepts and some of the fundamental building block when creating non simulated crowds. This will give you the necessary skills to start building your own crowd tools in Houdini. This is an advanced course and you will need an understanding of all the concepts from my previous courses to be able to follow along. Get it here! 

Monday, 25 May 2020

Emitting Sticky Vellum Balls

In this video, I'll show you how to create a simple set up that emits Vellum balls that dynamically stick to whatever they collide with.


Friday, 22 May 2020

Blend Shapes and Full-Body IK

Here is a link to my Houdini HIVE Worldwide talk in case you missed it. You can also get the scene files over here



Wednesday, 13 May 2020

Houdini HIVE Worldwide

Don't miss Houdini Hive Worldwide next week where you can, among other things, listen to me talk about blend shapes and full-body IK for crowds. Check out the Event Page


Monday, 10 February 2020

Acadamy Awards for Visual Effets on 1917

Congrats to all my colleges at MPC that worked on this! I only helped out a tiny bit on one of the shots, but I have also created our current Houdini crowd framework, together with Chris Bending, that is used on all our shows. You can learn more about it over here

Read about MPC's work on 1917



Tuesday, 7 January 2020

Guided Simulations in Houdini

In this video I'm showing how to use the new guided simulation feature to make a crumbling stone man.

Edit: Something has changed in the latest build so you might get funky results. However, the only thing you need to change to get it to work, is to connect the first port to the assemble/group instead of the point deform. Check the scene file below.

Download Scene File Here