In this course you will learn how to read clip data, play and blend clips in Vex, create digital assets, usable math concepts and some of the fundamental building block when creating non simulated crowds. This will give you the necessary skills to start building your own crowd tools in Houdini. This is an advanced course and you will need an understanding of all the concepts from my previous courses to be able to follow along. Get it here!
Friday, 24 July 2020
Crowd for Feature Film in Houdini 3
It has taken me way to long, but finally it's here! This time it's all about creating your own crowd tools.
In this course you will learn how to read clip data, play and blend clips in Vex, create digital assets, usable math concepts and some of the fundamental building block when creating non simulated crowds. This will give you the necessary skills to start building your own crowd tools in Houdini. This is an advanced course and you will need an understanding of all the concepts from my previous courses to be able to follow along. Get it here!
In this course you will learn how to read clip data, play and blend clips in Vex, create digital assets, usable math concepts and some of the fundamental building block when creating non simulated crowds. This will give you the necessary skills to start building your own crowd tools in Houdini. This is an advanced course and you will need an understanding of all the concepts from my previous courses to be able to follow along. Get it here!
Monday, 25 May 2020
Emitting Sticky Vellum Balls
In this video, I'll show you how to create a simple set up that emits Vellum balls that dynamically stick to whatever they collide with.
Friday, 22 May 2020
Blend Shapes and Full-Body IK
Here is a link to my Houdini HIVE Worldwide talk in case you missed it. You can also get the scene files over here
Wednesday, 13 May 2020
Houdini HIVE Worldwide
Don't miss Houdini Hive Worldwide next week where you can, among other things, listen to me talk about blend shapes and full-body IK for crowds. Check out the Event Page
Monday, 10 February 2020
Acadamy Awards for Visual Effets on 1917
Congrats to all my colleges at MPC that worked on this! I only helped out a tiny bit on one of the shots, but I have also created our current Houdini crowd framework, together with Chris Bending, that is used on all our shows. You can learn more about it over here
Read about MPC's work on 1917
Read about MPC's work on 1917
Tuesday, 7 January 2020
Guided Simulations in Houdini
In this video I'm showing how to use the new guided simulation feature to make a crumbling stone man.
Edit: Something has changed in the latest build so you might get funky results. However, the only thing you need to change to get it to work, is to connect the first port to the assemble/group instead of the point deform. Check the scene file below.
Download Scene File Here
Edit: Something has changed in the latest build so you might get funky results. However, the only thing you need to change to get it to work, is to connect the first port to the assemble/group instead of the point deform. Check the scene file below.
Download Scene File Here
Wednesday, 27 November 2019
Free Crowd Course!
I created a crowd course together with sideFX that you can watch for free. It's an advanced course so it assumes that you already are familiar with the crowd system and it will teach you how to deal with not so good assets, quadrupeds, ragdolls and hair. Check it out here
Subscribe to:
Posts (Atom)


