Sunday, 26 February 2017

HeightFields for Crowds

In this tutorial I show how you can use heightFields to speed up crowds with terrain adaptation.


Thursday, 16 February 2017

Crowd Basics 2: The Transition Graph

Part 2 in my Crowd Basic Series. This time about transitions with the help of the transition graph. You probably want to check out part 1 as well if you are new to crowds in Houdini. 




Tuesday, 7 February 2017

Crowd Basics 1: Locomotion And Foot Locking

In this video I'm talking about some basic, but important crowd concepts that often seem to be forgotten.


Tuesday, 31 January 2017

Scene File Posted For Last Weeks Tutorial

I've added a scene file to the last tutorial about states and streams. Download it here

Tuesday, 24 January 2017

XSI To Houdini 4: From States to Streams

In this tutorial I'm showing how you could set up something similar to XSI's states in Houdini through POP streams and a SOP Solver.





I realized after that I've recorded the tutorial that I didn't show the DOP set-up that I'm starting out with so I made a screen grab. As you can see it's very basic. 

Wednesday, 18 January 2017

Quick Start: Arrays in VOPs

Usually it's easier to use wrangles for arrays, but sometimes it's nice to be able to do them in VOPs as well. In this video I'm showing how to use an array to create a simple lag.

Thanks Olivier Jeannel for the suggestion!



 

Tuesday, 10 January 2017

XSI To Houdini 3: The Solver Node

In this tutorial I'm talking about how you can reproduce XSI's simulation stack with a Solver node in Houdini.