Sunday, 26 February 2017
HeightFields for Crowds
In this tutorial I show how you can use heightFields to speed up crowds with terrain adaptation.
Thursday, 16 February 2017
Crowd Basics 2: The Transition Graph
Part 2 in my Crowd Basic Series. This time about transitions with the help of the transition graph. You probably want to check out part 1 as well if you are new to crowds in Houdini.
Tuesday, 7 February 2017
Crowd Basics 1: Locomotion And Foot Locking
In this video I'm talking about some basic, but important crowd concepts that often seem to be forgotten.
Tuesday, 31 January 2017
Scene File Posted For Last Weeks Tutorial
I've added a scene file to the last tutorial about states and streams. Download it here
Tuesday, 24 January 2017
XSI To Houdini 4: From States to Streams
In this tutorial I'm showing how you could set up something similar to XSI's states in Houdini through POP streams and a SOP Solver.
I realized after that I've recorded the tutorial that I didn't show the DOP set-up that I'm starting out with so I made a screen grab. As you can see it's very basic.
Labels:
DOP,
houdini,
POP Stream,
SOP Solver,
States,
VOP,
xsi
Wednesday, 18 January 2017
Quick Start: Arrays in VOPs
Usually it's easier to use wrangles for arrays, but sometimes it's nice to be able to do them in VOPs as well. In this video I'm showing how to use an array to create a simple lag.
Thanks Olivier Jeannel for the suggestion!
Tuesday, 10 January 2017
XSI To Houdini 3: The Solver Node
In this tutorial I'm talking about how you can reproduce XSI's simulation stack with a Solver node in Houdini.
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