Tuesday, 31 January 2017

Scene File Posted For Last Weeks Tutorial

I've added a scene file to the last tutorial about states and streams. Download it here

Tuesday, 24 January 2017

XSI To Houdini 4: From States to Streams

In this tutorial I'm showing how you could set up something similar to XSI's states in Houdini through POP streams and a SOP Solver.





I realized after that I've recorded the tutorial that I didn't show the DOP set-up that I'm starting out with so I made a screen grab. As you can see it's very basic. 

Wednesday, 18 January 2017

Quick Start: Arrays in VOPs

Usually it's easier to use wrangles for arrays, but sometimes it's nice to be able to do them in VOPs as well. In this video I'm showing how to use an array to create a simple lag.

Thanks Olivier Jeannel for the suggestion!



 

Tuesday, 10 January 2017

XSI To Houdini 3: The Solver Node

In this tutorial I'm talking about how you can reproduce XSI's simulation stack with a Solver node in Houdini.


Wednesday, 4 January 2017

Everything in English

A colleague of mine pointed out that the blog language was set to Swedish which it obviously shouldn't be. It's changed now. Let me know if there are other issues.

Tuesday, 3 January 2017

String Attributes Through Stamping in a Font SOP

I'm showing how to get the Font SOP to type out values from a string attribute when you are using stamp. Maybe not the most exciting subject, but it can be quite useful.

If it's hard to read in the video, the expression I'm typing is the following:
`points("../assemble1", stamp("../copy1", "pName",0), "name")` Don't forget the ` in the beginning and end.

Wednesday, 28 December 2016

XSI To Houdini: Find Point Neighbours

In this tutorial I'm showing the Houdini version of "Get Closest Points". I'm talking about how to look for neighbours in a point cloud and either average out the values or loop though them to do a specific operation. I also talk briefly about the Houdini equivalent of Get/Set Data and Rescale.




If there are any particular ICE nodes that you would like to have a tutorials for, let me know.